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This guild needs to be organized. All guild members, it is mandatory that you post in this thread.

+6
Holy Dzanissimo
_Anubis_
Carlitos
Snowy
Lava Mo
Comrade Swain
10 posters

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This guild needs to be organized.  All guild members, it is mandatory that you post in this thread. Empty This guild needs to be organized. All guild members, it is mandatory that you post in this thread.

Post  Comrade Swain Fri Mar 19, 2010 3:29 pm

Everyone, post detailed information about your troops, your buildings, and your resource production. It is EXTREMELY important to post here. I will tell you what you need to work on, how you can reach your full potential. The very life of our guild may depend on it.


I'll just post mine for example, I'm a pro so I don't need advice.

Stalingrad-
Food 1 075/h
Iron 793/h
Wood 1 537/h
Stone 643/h
Culture 139/h
Science 348/h
Spirit 93/h
Gold 5 961/h

(If the building isn't shown, it is max level)
Workshop 8/12
City hall 4/20
Wall 4/20
Tower of Secrets 4+/8
Potato Field 0/4
Barracks 7/10
Castle 1/9
Hunter 9+/10
Warehouse 12/18
Mine 9/10
Dwarf Blast Furnace 11/12
Palace 0/9
Trader's Guild 13/20
Watchtower 6/20
Spy Academy 1/19
Stash 2/20
Monument 6/12
Dwarven Library 12 (+)/20
Grain Silo 7/18
Underground Warehouse 5/6

27 Lv. 1 Trademen
1 Lv. 5 Spy
67 Lv. 4 Axemen
1 Lv. 1 Slave
1 Lv. 5 General
5 Lv. 4 Pride of Wolves

Volgograd-

Food 386/h
Iron 53/h
Wood 684/h
Stone 149/h
Culture 41/h
Science 154/h
Spirit 85/h
Gold 1 826/h

(If the building isn't shown, it is max level)
Grain Field 12/15
Workshop 5/12
Temple 8+/10
Marketplace 11/12
City hall 1/20
Windmill 4/10
Wall 0/20
Tower of Secrets 0/8
Hunters' Hut 5/10
Potato Field 0/4
Lumberjack 7/10
Barracks 2/10
Castle 0/9
Hunter 6/10
Warehouse 2/18
Mine 2+/10
Dwarf Blast Furnace 5/12
Dwarf Armory 2/3
Palace 0/9
Trader's Guild 5+/20
Watchtower 1/20
Dwarf Monument 0/3
Spy Academy 0/19
Stash 1/20
Monument 0/12
Dwarven Library 4+/20
Grain Silo 1/18
Underground Warehouse 2/6

2 Lv. 2 Warriors

60% Tax Rate
Comrade Swain
Comrade Swain

Posts : 85
Join date : 2010-03-05
Age : 33
Location : Arlington, Texas

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Post  Lava Mo Fri Mar 19, 2010 5:00 pm

with 7 villages i think it might be hard for me to post all that. but ill tell you this.

i cant find a strong unit for hobbits except riderz which use spirit, i need a way to get my spirit higher, also i need to increase my gold and resource incomes. but i really think the solution to most of that is getting a good unit like heavies or cavs available...

what do you thinkk...
Lava Mo
Lava Mo

Posts : 80
Join date : 2010-03-05

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Post  Comrade Swain Fri Mar 19, 2010 7:06 pm

Hobbits aren't really that good for attack.

You can buy Axemen/Masters of axes from me.

They are balanced units good for attacking and defending.
Comrade Swain
Comrade Swain

Posts : 85
Join date : 2010-03-05
Age : 33
Location : Arlington, Texas

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Post  Snowy Sat Mar 20, 2010 3:55 am

Ooo, nice one, this'll help our newbies greatly, I believe. I might as well post my own stats as a good example. Feel free to comment. Btw remember that it's easy to copypaste most of this information from simplified villagepages, wont take more than 5 minutes - you really can spare 5 minutes for your guild!

Winter:
Food: - 361/h
Iron: 127/h
Wood: 436/h
Stone: 531/h
Culture: 172/h
Science: 716/h
Spirit: 468/h
Gold: 3 710/h

Bank 4
Barracks 3
Blast Furnace 4
Blue tree tactic house 2
City hall 1
Elf blacksmith 1
Grain Field 9
Grain Silo 5
Hunter 5
Hunters' Hut 3
Lumberjack 5
Marketplace 12
Mine 8
Monument 4
Palace 1
Rice Field 3
Science academy 5
Stash 7
Stone Mason 10
Temple 10
Tower of Secrets 6
Tower of Wisdom 11
Trader's Guild 10
Wall 6
Warehouse 8
Watchtower 6
Windmill 6
Workshop 3

2 x Battering ram 4 100%
10 x Elf cavalry 4 100%
1 x Ghost riders 5 100%
1 x Ghost riders 1 100%
2 x Warriors 2 100%
1 x Foreign reign emissary 1 100%
10 x Archers 4 100%
1 x Pride of wolves 6 100%
1 x Ghost riders 2 100%
5 x Trademan 1 100%

Smithy:
Food 60 /h
Iron 119 /h
Wood 28 /h
Stone 386 /h
Culture 41 /h
Science 301 /h
Spirit 259 /h
Gold 1 108 /h

Bank 1
Barracks 2
Blast Furnace 2
Grain Field 8
Hunter 6
Hunters' Hut 4
Lumberjack 1
Marketplace 10
Mine 6
Rice Field 3
Science academy 5
Stash 4
Stone Mason 9
Temple 7
Tower of Secrets 4
Tower of Wisdom 6
Trader's Guild 5
Wall 1
Warehouse 1
Watchtower 4
Windmill 3
Workshop 2

4 x Warriors 1 100%

Wild Snow:
Food 215 /h
Iron 14 /h
Wood 25 /h
Stone 59 /h
Culture 41 /h
Science 90 /h
Spirit 54 /h
Gold 360 /h

Bank 1
Grain Field 3
Hunter 3
Hunters' Hut 2
Lumberjack 2
Marketplace 6
Mine 1
Rice Field 3
Science academy 1
Stash 1
Stone Mason 6
Temple 4
Tower of Secrets 1
Tower of Wisdom 2
Trader's Guild 2
Watchtower 1
Windmill 2
Workshop 1

5 x Pride of wolves 1 100%

Snowy

Posts : 11
Join date : 2010-03-15

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Post  Comrade Swain Sat Mar 20, 2010 2:36 pm

Alright Snowy, it looks like you have a bit of a food problem.

Will you be able to resolve this on your own or do you want me to send you some?

I have an abundance.
Comrade Swain
Comrade Swain

Posts : 85
Join date : 2010-03-05
Age : 33
Location : Arlington, Texas

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Post  Carlitos Sat Mar 20, 2010 5:10 pm

well I am a hobbit have play in other realms my main units is dragons
my cities have an economy base in gold and culture mainly and magic

Carlitos

Posts : 5
Join date : 2010-03-20

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Post  Comrade Swain Sat Mar 20, 2010 6:21 pm

Carlitos wrote:well I am a hobbit have play in other realms my main units is dragons
my cities have an economy base in gold and culture mainly and magic

Stop production of Dragons, Ghost Riders are better.
Comrade Swain
Comrade Swain

Posts : 85
Join date : 2010-03-05
Age : 33
Location : Arlington, Texas

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Post  _Anubis_ Sat Mar 20, 2010 8:21 pm

1st village Thebes under 10% pioneer...over in 20 hours



Food 60 000 1 521 /h
Warehouse 52 716 / 80 000
Iron 25 722 148 /h
Wood 6 549 187 /h
Stone 20 445 576 /h
Culture 49 474 55 /h
Science 80 325 366 /h
Spirit 85 000 722 /h
Gold 283 741 7 597 /h
Honor 5


Buildings Level
Armory 2
Barracks 5
Blast Furnace 5
Castle 1
Church 9
City hall 2
Grain Field 10
Grain Silo 1
Hunters' Hut 10
Lumberjack 10
Marketplace 12
Mine 8
Monastery 6
Monument 2
Rice Field 3
Science academy 5
Stash 10
Stone Mason 10
Temple 10
Tower of Secrets 8
Trader's Guild 9
University 7
Wall 3
Warehouse 2
Watchtower 7
Windmill 2
Workshop 4
Building Watchtower (11 h)
Building Trader's Guild (17 h)
Building Monument (13 h)
Building Stash (11 h)
Building Church (8 h)


2nd village Heliopolis

Food 20 000 800 /h
Warehouse 19 982 / 50 000
Iron 8 058 29 /h
Wood 3 220 99 /h
Stone 8 704 249 /h
Culture 119 121 /h
Science 10 767 130 /h
Spirit 25 837 313 /h
Gold 3 794 839 /h
Honor 0


Armory 1
Barracks 3
Blast Furnace 2
Church 6
City hall 1
Grain Field 11
Hunters' Hut 10
Lumberjack 7
Marketplace 11
Mine 5
Monastery 5
Monument 1
Rice Field 3
Science academy 5
Stash 5
Stone Mason 10
Temple 9
Tower of Secrets 3
Trader's Guild 5
University 1
Wall 1
Warehouse 1
Watchtower 5
Windmill 1
Workshop 3
Building Marketplace (9 h)
Building Lumberjack (1.5 h)
Building Stash (47 min)
Building Tower of Secrets (3.3 h)
_Anubis_
_Anubis_

Posts : 12
Join date : 2010-03-14

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Post  Comrade Swain Sat Mar 20, 2010 8:51 pm

Upgrade the Blast Furnace and Mines in your villages when you can.
Comrade Swain
Comrade Swain

Posts : 85
Join date : 2010-03-05
Age : 33
Location : Arlington, Texas

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Post  Carlitos Sun Mar 21, 2010 6:10 am

I might have to disagre on that rider are great went you have other strong defensive units but they dont def at all. slingers a poor choice in my eyes
in the other hand you have dragon one of the greatest attack force and a great and defence
plus he is the fastest troops on the game so you can move around fast and player wont even notice much chance in population grow big nasty surprise

is true cost wise the other train fast and cost less
but no def is mayor no no no

Carlitos

Posts : 5
Join date : 2010-03-20

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Post  Comrade Swain Sun Mar 21, 2010 12:07 pm

Carlitos wrote:I might have to disagre on that rider are great went you have other strong defensive units but they dont def at all. slingers a poor choice in my eyes
in the other hand you have dragon one of the greatest attack force and a great and defence
plus he is the fastest troops on the game so you can move around fast and player wont even notice much chance in population grow big nasty surprise

is true cost wise the other train fast and cost less
but no def is mayor no no no

Dragons cost a lot of resources, and are only good if you are getting attacked often. Dragons are okay now, since you are being attacked, but once the guild goes on the offensive you will have to stop production of dragons and make ghost riders.
Comrade Swain
Comrade Swain

Posts : 85
Join date : 2010-03-05
Age : 33
Location : Arlington, Texas

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Post  Holy Dzanissimo Mon Mar 22, 2010 3:46 am

Well, here are my two villages (had five, before wolves conquered them). I don't need much help, except I want to buy units. (or later exchange).

Firs tvillage Outpost:
Food 583 408 5 263 /h

Iron 155 921 1 110 /h
Wood 55 969 802 /h
Stone 43 716 1 035 /h
Culture 602 -372 /h
Science 20 874 787 /h
Spirit 74 183 766 /h
Gold 41 259 35 434 /h
Honor 96

Academy of skirmish 2
Bank 10
Barracks 10
Blast Furnace 10
Castle 3
City hall 4
Forging Mill 1
Grain Field 15
Grain Silo 14
Granary 4
Hobbit Stash 17
Hunter 10
Hunters' Hut 10
Laboratory 10
Lumberjack 10
Marketplace 12
Mine 10
Monument 6
Palace 4
Rice Field 3
Science academy 5
Spy Academy 5
Spy House 7
Stash 17
Stone Mason 10
Tavern 10
Temple 10
Trader's Guild 14
Vineyard 6
Wall 9
Warehouse 14
Watchtower 12
White Altar 8
Windmill 10
Winery 7
Workshop 12

Second village avantgarde

Food 53 211 16 /h

Iron 10 655 315 /h
Wood 7 320 803 /h
Stone 4 203 961 /h
Culture 30 804 917 /h
Science 33 458 464 /h
Spirit 51 364 273 /h
Gold 59 855 7 365 /h
Honor 0



Bank 6
Barracks 5
Blast Furnace 2
Forging Mill 1
Grain Field 9
Grain Silo 3
Granary 4
Hobbit Stash 8
Hunter 9
Hunters' Hut 10
Laboratory 6
Lumberjack 10
Marketplace 12
Mine 10
Monument 3
Palace 2
Rice Field 3
Science academy 5
Spy House 6
Stash 10
Stone Mason 10
Tavern 7
Temple 10
Trader's Guild 9
Vineyard 6
Wall 3
Warehouse 3
Watchtower 4
White Altar 5
Windmill 1
Winery 7
Workshop 8
Building Workshop (9 h)
Building Trader's Guild (4.3 h)
Building Castle (1.1 d)
Building Laboratory (9 h)
Building Tavern (2.2 h)
Building Bank (2.5 d)
Building Spy House (19 h)
Building Grain Silo (23 min)

Holy Dzanissimo

Posts : 13
Join date : 2010-03-11

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Post  Holy Dzanissimo Mon Mar 22, 2010 5:02 am

I will add that you would have known most of this information if you would have signed military alliances with all guild members. That is a good sense, because then you can see attacks coming to guild members and what they are doing and can better help and cooperate (with units and spells and movements)

Holy Dzanissimo

Posts : 13
Join date : 2010-03-11

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Post  Kosa Tue Mar 23, 2010 2:06 pm

Any advice is welcome Very Happy




Amsterdam

Iron 19 809 (141 /h)
Wood 2 203 (157 /h)
Stone 9 161 (413 /h)
Culture 33 987 (59 /h)
Science 62 250 (267 /h)
Spirit 55 000 (537 /h)
Gold 10 248 (2 602 /h)

Armory 2
Barracks 4
Blast Furnace 6
Castle 1
Church 5
City hall 3
Grain Field 6
Grain Silo 6
Hunter 7
Hunters' Hut 10
Infirmary 2
Lumberjack 10
Marketplace 12
Mine 8
Monastery 5
Monument 3
Palace 1
Potato Field 1
Rice Field 3
Science academy 5
Stash 8
Stone Mason 8
Temple 10
Totem Pole 5
Trader's Guild 8
University 7
Wall 5
Warehouse 2
Watchtower 8
Windmill 4
Workshop 5
Building Blast Furnace (3.8 h)
Building Stash (1.8 h)
Building Castle (2.7 d)
Building Wall (1.5 d)
Building Grain Silo (4.2 h)
Building City hall (10 h)
On queue Trader's Guild (empty queue)

Army
10 x Spearman 3 100%
10 x Light infantry 3 100%
1 x Jester 1 100%
1 x Legend 25 100%
1 x Witch 1 100%
9 x Warriors 2 100%
3 x Mound guard 3 100%
10 x Cavalry 3 100%
1 x Legend 3 100%
4 x Trademan 1 100%
Training Settlers (3.8 d)




Coffeeshop #1

Iron 19 491 (32 /h)
Wood 644 (83 /h)
Stone 2 549 (124 /h)
Culture 15 495 (33 /h)
Science 11 966 (108 /h)
Spirit 25 000 (156 /h)
Gold 4 292 (627 /h)

Armory 2
Barracks 2
Blast Furnace 4
Church 2
City hall 2
Grain Field 5
Grain Silo 2
Hunter 2
Hunters' Hut 7
Infirmary 1
Lumberjack 9
Marketplace 9
Mine 5
Monastery 2
Monument 2
Rice Field 3
Science academy 5
Stash 3
Stone Mason 3
Temple 5
Totem Pole 2
Trader's Guild 4
University 3
Wall 2
Warehouse 1
Watchtower 3
Windmill 3
Workshop 3
Building Wall (11 h)
Building Marketplace (5 h)
Finish building construction (3 Plus points)
On queue Lumberjack (empty queue)

Army
1 x Spearman 3 100%
1 x Light infantry 3 100%
1 x Legend 5 100%
1 x Cavalry 3 100%
2 x Legend 3 100%
2 x Trademan 1 100%
1 x Slaves 1 100%

Kosa

Posts : 1
Join date : 2010-03-23

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Post  Lombard Tue Mar 23, 2010 2:51 pm

Anstey:-

Grain silo
(full 1.1 w) 12 155 / 20 000
Food 12 155 42 /h
Warehouse 5 636 / 20 000
Iron 3 096 18 /h
Wood 397 27 /h
Stone 2 143 129 /h
Culture 3 469 11 /h
Science 5 643 64 /h
Spirit 5 000 34 /h
Gold 5 210 411 /

Grain Field 3
Hunter 1
Hunters' Hut 3
Lumberjack 2
Marketplace 8
Mine 4
Science academy 5
Stone Mason 7
Temple 2
Trader's Guild 1
Workshop 1

Enderby:-

Grain silo (full) 20 000 / 20 000
Food 20 000 96 /h
Warehouse 24 252 / 50 000
Iron 7 182 21 /h
Wood 7 209 55 /h
Stone 9 861 199 /h
Culture 4 839 20 /h
Science 12 223 261 /h
Spirit 5 000 126 /h
Gold 3 514 1 210 /h

Grain Field 6
Hunters' Hut 3
Lumberjack 8
Marketplace 11
Mine 5
Rice Field 3
Science academy 5
Stone Mason 10
Temple 5
Tower of Wisdom 5
Trader's Guild 4
Warehouse 1
Windmill 2
Workshop 2

Groby:-

Grain silo (full) 300 000 / 300 000
Food 300 000 1 518 /h
Warehouse 449 308 / 470 000
Iron 105 307 375 /h
Wood 268 766 1 245 /h
Stone 75 235 518 /h
Culture 1 534 27 /h
Science 26 161 710 /h
Spirit 75 000 365 /h
Gold 56 190 2 851 /h

Bakery 1
Barracks 9
Blast Furnace 7
Blue tree tactic house 1
Castle 1
City hall 1
Elf blacksmith 1
Grain Field 12
Grain Silo 7
Hunter 10
Hunters' Hut 10
Lumberjack 10
Marketplace 12
Mine 10
Monument 5
Palace 1
Rice Field 3
Science academy 5
Stash 4
Stone Mason 10
Temple 10
Tower of Secrets 7
Tower of Wisdom 12
Trader's Guild 14
Wall 7
Warehouse 15
Watchtower 6
Windmill 8
Workshop 4

52 x Archers 2 100%
1 x Guardian angel 7 100%
10 x Warriors 2 100%
1 x Ents 5 100%
85 x Elf cavalry 2 100%
10 x Pride of wolves 6 100%
1 x Slaves 1 100%
13 x Trademan 1 100%
5 x Legend 2 100%
1 x Legend 5 100%
1 x Ghost riders 5 100%
1 x Legend 25 100%
1 x Legend 20 100%
1 x Witch 1 100%
107 x Archers 3 100%
Lombard
Lombard

Posts : 1
Join date : 2010-03-09

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Post  Comrade Swain Tue Mar 23, 2010 6:25 pm

Lombard, you are set up somewhat okay.

You have loads of archers for defense and a few offensive troops. Have you been plundering a lot?

If you ever need wood I can send it to you, as for the iron. Try hard to get your mine and blast furnace up. If you can't, then I'll help you with that too.
Comrade Swain
Comrade Swain

Posts : 85
Join date : 2010-03-05
Age : 33
Location : Arlington, Texas

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Post  emil Thu Mar 25, 2010 12:47 am

hi guys here are my villages any help is welcome as it is the first time i play whit dwarf

Tribe The One Dwarf
Population 35 347
Location 49,5 Mountains
Defense +302%
Defense tactic
Other tribe units
Tax rate %
Grain silo (full) 300 000 / 300 000
Food 300 000 1 635 /h
Warehouse
(full 3.0 h) 373 477 / 380 000
Iron 225 351 915 /h
Wood 58 609 229 /h
Stone 89 517 1 032 /h
Culture 43 792 252 /h
Science 32 706 585 /h
Spirit 34 265 327 /h
Gold 9 004 3 001 /h
Honor 0
Active spells
Shaman trip 24 h 200 %
Buildings Level
Bakery 3
Barracks 6
Castle 1
City hall 3
Dwarf Armory 3
Dwarf Blast Furnace 5
Dwarf Monument 3
Dwarven Library 13
Grain Field 14
Grain Silo 7
Hunter 10
Hunters' Hut 10
Lumberjack 10
Marketplace 12
Mine 7
Monument 7
Palace 1
Rice Field 3
Science academy 5
Spy Academy 1
Stash 3
Stone Mason 9
Temple 10
Totem Pole 10
Trader's Guild 10
Underground Warehouse 4
Wall 6
Warehouse 8
Watchtower 6
Windmill 10
Workshop 4
Units Level health
5 x Battering ram 4 100%
1 x Guardian angel 7 100%
20 x Warriors 2 100%
50 x Masters of axes 4 100%
90 x Axemen 4 100%
1 x Slaves 1 100%
7 x Catapult 4 100%
1 x Foreign reign emissary 4 100%

my second village

Tribe The One Dwarf
Population 16 782
Location 58,9 Forest
Defense +151%
Defense tactic
Other tribe units
Tax rate %
Grain silo (full) 140 000 / 140 000
Food 140 000 1 176 /h
Warehouse
(full 1.2 d) 162 567 / 200 000
Iron 13 361 97 /h
Wood 106 910 826 /h
Stone 42 296 349 /h
Culture 40 206 337 /h
Science 13 202 327 /h
Spirit 7 934 148 /h
Gold 5 448 1 930 /h
Honor 10
Active spells
Dance of braveness 1.6 h 100 %
Shaman trip 24 h 200 %
buildings Level
Bakery 2
Barracks 3
City hall 1
Dwarf Armory 3
Dwarf Blast Furnace 5
Dwarf Monument 3
Dwarven Library 9
Grain Field 11
Grain Silo 3
Hunter 10
Hunters' Hut 6
Lumberjack 7
Marketplace 12
Mine 6
Monument 4
Potato Field 1
Rice Field 3
Science academy 5
Stash 1
Stone Mason 10
Temple 10
Totem Pole 4
Trader's Guild 6
Underground Warehouse 2
Wall 3
Warehouse 4
Watchtower 4
Windmill 6
Workshop 2

Units Level health
2 x Legend 5 100%
1 x Legend 25 100%
5 x Axemen 5 100%
12 x Masters of axes 4 100%
15 x Warriors 2 100%

emil

Posts : 1
Join date : 2010-03-25

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This guild needs to be organized.  All guild members, it is mandatory that you post in this thread. Empty Villages of the tribe Legion of the Duck

Post  MahtiAnkka Thu Mar 25, 2010 12:57 am

And here are my villages:
Pool:
Tribe Legion of the Duck Human
Population 31 986
Location 33,8 Hills, Game
Defense +220%
Defense tactic Prevent conquer
Other tribe units Allow entry
Tax rate 95%
Grain silo
(empty 2.3 w) 370 731 / 380 000
Food 370 731 -967 /h
Warehouse 130 513 / 260 000
Iron 19 705 8 /h
Wood 41 942 207 /h
Stone 68 866 384 /h
Culture 8 14 /h
Science 2 116 502 /h
Spirit 6 265 72 /h
Gold 12 117 2 796 /h
Honor 4
Active spells
Revenge of darkness 6 h 300 %
Buildings Level
Armory 2
Barracks 5
Castle 1
Church 10
City hall 1
Grain Field 10
Grain Silo 9
Hunter 10
Hunters' Hut 9
Lumberjack 10
Marketplace 12
Mine 5
Monastery 10
Monument 4
Palace 1
Rice Field 3
Science academy 5
Stash 8
Stone Mason 10
Temple 10
Tower of Secrets 7
Trader's Guild 9
University 7
Wall 6
War Academy 1
Warehouse 8
Watchtower 4
Workshop 4
Build new building

Units Level health
1 x Guardian angel 7 100%
69 x Warriors 2 100%
19 x Pride of wolves 6 100%
2 x Trademan 1 100%
1 x Slaves 1 100%
1 x Legend 5 100%
17 x Ghost riders 5 100%
1 x Legend 25 100%
42 x Light infantry 4 100%
1 x Witch 1 100%
Training Settlers (13 h)

And another village - Pond:
Tribe Legion of the Duck Human
Population 22 407
Location 31,7 Grassland
Defense +115%
Defense tactic Prevent conquer
Other tribe units Allow entry
Tax rate 95%
Grain silo
(full 18.0 w) 171 785 / 380 000
Food 171 785 69 /h
Warehouse 34 264 / 260 000
Iron 5 226 25 /h
Wood 11 655 96 /h
Stone 17 383 177 /h
Culture 7 405 26 /h
Science 14 338 307 /h
Spirit 3 970 600 /h
Gold 69 667 4 580 /h
Honor 4

Active spells
Ceremonies 22 min 300 %

Buildings Level
Castle 1
Church 10
Grain Field 9
Grain Silo 9
Hunter 10
Hunters' Hut 9
Lumberjack 9
Marketplace 12
Mine 4
Monastery 8
Monument 1
Rice Field 3
Science academy 5
Stash 6
Stone Mason 8
Temple 10
Tower of Secrets 7
Trader's Guild 8
University 2
Wall 5
Warehouse 8
Watchtower 5
Workshop 4
Build new building

Units Level health
1 x Ghost riders 5 100%
39 x Light infantry 4 100%
30 x Warriors 2 100%
3 x Trademan 1 100%

MahtiAnkka

Posts : 3
Join date : 2010-03-25

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This guild needs to be organized.  All guild members, it is mandatory that you post in this thread. Empty Re: This guild needs to be organized. All guild members, it is mandatory that you post in this thread.

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